It probably has the least personality out of all the Uprising maps, but it's still a fun, small, but deceptively dense map. This was originally a Modern Warfare 2 map that got scrapped but I can't see why. Still, the stage makes for a fun territorial exchange. Unless the snipers up there have a trophy system and plenty of claymores or bouncing betties around the perimeter, you can flush them out with a well-lobbed C4 pack or cooked grenade. That said, I don't think the stage provides enough cover as Treyarch's Uprising trailer led me to believe. If you manage to secure the stage however, you are in a very advantageous position. Instead you can have a lot of fun sprinting around the concession stands and roadie areas around the sides, while snipers can hole up in the sound engineer booth and fire down on to the stage. Just avoid cutting across there at all costs. The standing room in the middle is a hotbed of death. Almost all of the assets here are new again, and I think this is the map I disliked the most, not because it's guff, but because it favours long-range play, and I'm an dual pistol kind of guy. Next up is London map Encore, which takes place in an abandoned open-air gig venue by the River Thames. It's a great mix of techniques all set to a colourful and vibrant location. Snipers will love scoping down the side paths and across the lava river, while everyone else seems to sprint around the shops and interiors as usual. Its fast paced and favours play of all ranges. Not that I ever did that of course *cough*. Walk over them for too long and you erupt in a ball of flames and feel like a bit of a dick. There are also clumps of molten hot rocks dotted around the map. It's quite different to look at, and the lava river in the middle is similar to the mini-gun killzone from original Black Ops DLC map Berlin Wall. There are plenty of indoor karaoke clubs, fish markets and restaurants to battle your way through, as smiling anime characters adorn billboards on the walls. Set in Japan next to a volcano that's just erupted, the streets are a maze of wrecked cars and subway trains that make for precarious bridges over flowing lava. At the moment you can only play Magma, Vertigo, Studio and Encore in their own playlist across Team Deathmatch, Domination and Mosh Pit modes, and as is tradition they will eventually become integrated into the standard playlists, I've never really got on with the studio's love affair with the horde, but I'll explain why I've been swayed in a moment.įirst, let's talk about the multiplayer maps themselves. New Zombies campaign Mob of the Dead also tries a lot of new things and - amazingly - made me actually care about the undead side of Treyarch's shooter. This doesn't apply across the board - as Modern Warfare 3's DLC run did eventually produce some stellar locales - but it often felt like you were paying good money for minimal effort.īlack Ops 2: Uprising is a another fine example of how to not copy and paste assets, as every map on offer feels fresh, with bright, colourful environments and plenty of new things to see as you mow each other down. Modern Warfare's DLC has largely given us bland urban environments with re-used assets from either the core campaign or on-disc maps. I've always said that Treyarch's Call of Duty DLC is both more substantial and offers better value per pound than any add-on content produced by Infinity Ward. You can read my full appraisal of the pack here. The pack follows Treyarch's first DLC 'Revolution'. Speaking of Zombies, here's a separate Mob of the Dead trailer, which goes behind the scenes. The studio released an Uprising walkthrough trailer which sees David Vonderhaar discussing each of the maps and new Zombies campaign Mob of the Dead. This is the second DLC pack for Call of Duty: Black Ops 2, developed internally at Treyarch. VG247's Dave Cook dolphin dives head first into battle, and discusses whether or not it's worth a purchase. Call of Duty: Black Ops 2 - Uprising is the second DLC pack from Treyarch.
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